Atari ST games list! 
 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

Dragon Breed

Dragon Breed
GenreAction Shooter
DeveloperActivision
PublisherActivision
Released1990
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byP.Dial
Dragon Breed is a side scrolling shoot 'em up, developed for the arcades by Irem in 1989. In 1990 the game was converted by Activision for the 16bit Atari ST, Commodore Amiga and the 8bit Amstrad CPC, ZX Spectrum and Commodore 64 home computers.
 
Review
Dragon BreedSTORY / GAMEPLAY
You play the role of King Kayus and you have a mighty dragon named Bahamoot as a companion. Riding your dragon you set off your quest to find and destroy Zambaquous and his army of evil creatures. Zambaquous wants to rule the Agamen world; your world! Your dragon is a very powerful badass and can protect you from the enemy shots and any impact with various objects. Uniquely enough for a shoot 'em up, Bahamoot's body is flexible and responds to Kayus' movements, enabling Kayus to use Bahamoot as a flying shield or as a whip-like weapon. You fly across six levels of Agamen, battling a big boss at the end of each level. The gameplay is quite difficult (as in all other games by Irem such as the R-Type series) but with the protection of your dragon and the collection of various power ups you'll have the potential to win and take revenge. Note that the game is too difficult to master so you'll need practice and patience.

GRAPHICS / SOUND
The Atari ST conversion is technically quite good, but several details are missing compared to the Amiga conversion and the arcade original. Strangely, both 16bit versions are using different color palettes from the coin-op, but still the overall visuals are quite good. The Atari ST conversion has up to 16 colors on-screen with no special color technique used, whilst the screen scrolling and sprites' animation are both acceptable (the Amiga runs smoother as expected). Some sprites are amazingly large! In general, the ST is a good coin-op conversion (considering the limitations of its hardware). Sonically, you can choose whether you want sound effects or music during gameplay.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Amstrad CPC, Commodore 64/128, Atari ST, Amiga OCS and coin-op arcade versions of the game.
 
Screenshots
  • Dragon Breed
  • Dragon Breed
  • Dragon Breed
  • Dragon Breed
  • Dragon Breed
  • Dragon Breed
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



16 colors
Atari ST



30 colors
Commodore Amiga OCS/ECS
 
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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